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Contract Android OS Experience Design Engineer (Launcher + System UI Design System)

New
Min Qualification: Experience Level: Mid level Experience Length: 3 years

Job descriptions & requirements


About the role

We’re building a new Android-based OS experience for a first-generation smartphone. The goal is a slick, premium, fast interface with a cohesive visual identity and a highly polished “system-level” feel across the home screen, app drawer, search, and assistant-style surfaces.

We need a Contract Android OS Experience Design Engineer to create a production-ready design system + UI pack that engineers can implement with minimal ambiguity. This is a hands-on role combining product design craft with implementation awareness (Android constraints, motion feasibility, asset formats, handoff discipline).

This is not “just pretty screens.” We need a structured pack: tokens, components, screens, iconography, motion specs, exports, and handoff docs.


Contract type

  • Contract / Freelance
  • Duration: 2–6 weeks (scope-dependent)
  • Location: Remote (West Africa time zone overlap preferred, but not required)
  • Start: ASAP


What you will own (core deliverables)1) OS Design System (Tokenized, production-ready)

Define and deliver a cohesive design system including:

  • Color tokens: brand palette + semantic tokens (primary, secondary, surface, background, error, success, warning, outline, elevation)
  • Light/Dark themes: full token sets with accessibility/contrast checks
  • Typography scale: font family selection + sizes + weights + line heights + letter spacing
  • Spacing system: 4/8dp grid rules, layout margins, component padding standards
  • Corner radius + elevation/shadows: standard radii and elevation guidelines
  • Interaction states: pressed/focus/disabled/loading states
  • Accessibility guidance: tap targets, font scaling, contrast recommendations


Output requirements

  • Figma tokens clearly labeled and structured
  • Optional token export (JSON) if using a token plugin


2) Launcher UI (Home + App Drawer + Search)

Create a complete UI/UX spec for:

  • Home screen
  • wallpaper behavior, widget placement, dock style
  • folders (visual treatment + open/close behavior)
  • long-press actions
  • App drawer
  • layout, search, sorting/filter patterns (if any)
  • empty state, loading state, “no results”
  • Global search
  • suggestions, recent actions, result types (apps/settings/contacts)
  • Edit mode
  • icon rearrange, add widget, change wallpaper, theme selection
  • Quick actions
  • contextual actions from app icons (shortcuts)


Must include

  • Visual specs + spacing + states
  • Key flows (user journeys) in Figma
  • Engineer-facing annotations (what’s static vs dynamic)


3) Assistant-Style Surface (Left Swipe Panel / Feed)

Design a system-level feed/panel surface that feels native:

  • Daily brief card (calendar/tasks)
  • Summaries (messages/calendar highlights)
  • Quick actions (reminders, notes, call, navigation, utilities)
  • Voice entry + text entry
  • Loading/empty/error states


Must include

  • Content layout rules
  • Card system rules (spacing, elevation, radius)
  • Interaction behaviors per card type


4) Visual Identity Assets (Icons, Wallpapers, UI Graphics)

Deliver:

  • App icon system
  • OS app icon + key system app icons style
  • Adaptive icon style rules (foreground/background layers)
  • System icons set
  • minimum 30–50 icons for v1 (settings, toggles, quick actions)
  • Wallpapers
  • 5–10 premium wallpapers
  • Optional subtle graphic motifs/patterns used across the OS

File outputs

  • Icons: SVG source + export-ready assets
  • Wallpapers: WebP (preferred) + PNG if needed
  • App icons: adaptive-ready files + guidelines


5) Motion & Transitions Spec (Premium “Feel”)

Define motion language that makes the OS feel fast and expensive:

  • Motion principles (snappy vs smooth vs elastic)
  • Durations (ms) for core transitions
  • Easing curves recommendations
  • Motion staging (delays, stagger rules)
  • Key transitions storyboarded:
  • app open/close
  • home ↔ app drawer
  • panel slide
  • card expand/collapse
  • folder open/close
  • search open/close

Deliverables

  • Motion spec sheet (Figma + short written doc)
  • Optional Lottie JSON for specific in-app animations (only where appropriate)


6) Engineering Handoff Package

Provide clean handoff so implementation is fast:

  • A short Handoff Doc (PDF/Notion/Google Doc) covering:
  • token reference
  • component behaviors
  • do/don’t rules
  • states and edge cases
  • Export folder containing:
  • wallpapers
  • icons (SVG + exports)
  • font files (with license note)


Required skills & experience

  • 3+ years in Product Design / UI/UX (mobile)
  • Strong experience building design systems (tokens + components + patterns)
  • Strong visual craft: typography, spacing, hierarchy, polish
  • Comfort designing for Android constraints (status bar, navigation patterns, touch targets)
  • Proficiency in Figma (components, variants, auto-layout, libraries)
  • Strong iconography skills (grid, strokes, optical alignment)
  • Solid motion fundamentals for UI interactions


“Design Engineer” expectations (implementation-awareness)

You do not need to be a full software engineer, but you must:

  • design with reusable components and token discipline (not one-off screens)
  • understand what is expensive/hard on Android (heavy blur, complex shader effects, excessive unique UI)
  • communicate behaviors precisely (states, transitions, edge cases)
  • collaborate with engineers and iterate based on feasibility feedback

Bonus (nice to have)

  • Familiarity with Material 3 concepts (without being constrained by them)
  • Experience with launchers, system UI, or motion-heavy products
  • Basic familiarity with Android resource formats (colors.xml, fonts, vector assets)


What success looks like

At the end of the contract:

  • We have a complete, cohesive OS design system
  • Engineers can implement launcher + assistant panel with minimal guessing
  • UI works beautifully in light + dark mode
  • Motion specs feel premium and are feasible to build
  • Assets are delivered in correct formats, organized cleanly


Apply Here:

https://jobs.usejuno.io/clive-hardware-bgehu/jobs/69469e29e6b3123bb70138f3


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